urskr ([info]urskr) wrote,
@ 2007-03-31 12:31:00
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Heads up, Charm builders!
[info]jontukontar has gone to some length to document Anathema's charm format. His entry might be of interest for those longing for a more in-depth explanation.



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(Anonymous)
2007-04-02 09:08 pm UTC (link)
I have a request: currently, when printing Solar characters' sheets to PDF, the caste-specific anima powers do not appear on the PDF sheets even though there is a space for them. Could this be added ?


Thank you very much for all the time you've put into this program. I am using it to run my game and it is very very helpful!

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[info]urskr
2007-04-03 04:47 am UTC (link)
Read the changelog for details on how to use this.

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?
(Anonymous)
2007-04-04 06:33 am UTC (link)
Okay, I see this:

+The file "custom.properties" (or a locale-specific variant) in the main directory is read at startup.

+Prints caste-specific Anima ability: To use,
+define key "Sheet.AnimaPower.[CASTE/ASPECT].[EDITION]"
+in custom.properties (see above), where [EDITION] can
+either be "FirstEdition" or "SecondEdition"


However, I am not very smart and don't know how to put together a sensible string for that. Would its syntax look like
Sheet.AnimaPower.Night.2="Night caste power is this"

?
There is no existing custom.properties file that I can look at and get an idea what to do from.

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Re: ?
(Anonymous)
2007-04-04 06:55 am UTC (link)
Okay, some trial and error did it. Currently using
Sheet.AnimaPower.Night.SecondEdition=When spending Peripheral, can spend double to avoid anima flare.
Sheet.AnimaPower.Night.SecondEdition=Add half Essence to difficulty to detect or track (10m)


Nothing hideously malformed about those strings, is there ?

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Re: ?
[info]urskr
2007-04-05 05:43 am UTC (link)
Almost perfect. However, the way you did it, you'll only see the second entry on your sheet. Try separating the lines by \n, as in

Sheet.AnimaPower.Night.SecondEdition=When spending Peripheral, can spend double to avoid anima flare.\nAdd half Essence to difficulty to detect or track (10m)

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That Makes Sense
(Anonymous)
2007-04-06 10:15 pm UTC (link)
I noticed that a little while later. Thanks for the hint.

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Source Code
(Anonymous)
2007-04-04 09:36 am UTC (link)
Hello,

You've made a great job in developping this application. Thank you very much. I don't know Java, so i can't lend you an hand. However, i would like to check the source code of Anathema. Where can i find it ?

Thank you for your answer !

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Re: Source Code
[info]urskr
2007-04-05 05:41 am UTC (link)
Go website, go development, search source. :)

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Magical Materials Question
[info]krinndnz
2007-04-06 10:00 pm UTC (link)
I'm working with an alternate setting with different magical materials. Which file should I look at in order to change the way the equipment database treats magical materials ?

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Re: Magical Materials Question
[info]urskr
2007-04-07 05:19 am UTC (link)
Start from MagicalMaterial.java and go outward from there, it's a number of classs involved.

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Re: Magical Materials Question
[info]krinndnz
2007-04-08 04:12 am UTC (link)
Which jar file is that in? I am very much not a programmer, just poking gently at Anathema.

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Re: Magical Materials Question
[info]urskr
2007-04-08 07:04 am UTC (link)
None. The compiled class is in character, the sources are in SVN only. See the download page on the website for access info, and feel free to use the code browser provided.

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Re: Magical Materials Question
[info]krinndnz
2007-04-08 04:10 pm UTC (link)
Oh, I see. Thank you for explaining.

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[info]greatgalby
2007-04-15 05:06 am UTC (link)
I have two quick questions.

I know your up to your neck in creating the different exalted types for this, but I'm wondering if we'll be seeing the Illuminated Solar templates added to this as you have templates for the DB.

Also, in the vane of custom user stuff, how hard would it be for us, users with some programming knowledge, to create new templates from existing ones? For example, there are three kinds of Illuminated Solar; two defined in the Cult of the Illuminated and the third left up to us STs. If we wanted to go though the trouble of creating this third template and the training camp that goes with it for our games, would we be able to add it to the program on our own?

I suspect the answers might be “some time far far FAAAAR off in the future if ever,” and “no,” but I thought this would be a good chance to ask. Anyway, keep up the great work. We love this program.

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(Anonymous)
2007-04-15 06:26 am UTC (link)
Illuminated Solars have their calling abilities. That's what keeping them. Once those buggers are resolved (I'm not working on it currently, nor have I for the past year or so), you could add as many camps as you like by adding a single line of java code and editing some XML files.
And the line of code won't be necessary much longer.

So: "some time far far FAAAAR off in the future if ever" and "of course".

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[info]greatgalby
2007-04-15 06:19 pm UTC (link)
Yea! Happy!

I wouldn't think the calling abilities wouldn't be too hard, relatively speaking. Its just another set of xp/bonus point discounts. Though I bet adding them would be time consuming. Calling charms and the sets of charms you have to pick from during character creation on the other hand I bet are alot harder. No other exalt makes you get a pre-set group of charms AND lets you decide which group you get (at least I don't recall any).

Well, heres hoping "far far FAR off" isn't too far off :)

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[info]urskr
2007-04-16 05:00 pm UTC (link)
In that case, you could make a list of *optional* XP/BP discounts currently published and count those implemented in Anathema. If I'm not mistaken, you'll end up with Illuminated, Alchemicals and Fair Folk, all of which are not here yet.
The problem, as you see, is that there currently is no such thing as selectable discounts, with the added issue of visualization. Currently, traits have distinct states (Default, Caste, Favored). Illuminated add a fourth, additive state, raising the total to 6. Which has to be visualized *somehow*.
I'm not saying it's impossible, just that I don't have good ideas on how to do it. Sketch it out for me, ideally with references to Anathemas code (even without it might be of help), and you'll vastly improve your chances of seeing them added.

The charms, on the other hand, shouldn't be that hard. Exalted's magic cost system is a lot more complex than the trait system - think Sorcery, Liege, Sidereal Lore, Lunars in general and probably others I can't think off ad hoc - , so we had to make it much more modular in the program.

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Need to download XRumer 5.0 for free!
(Anonymous)
2009-05-02 10:40 am UTC (link)
Huh. I want to get program X-Rumer 5.07 Palladium free. Any url?
I'm so need this magic program! It's can break captchas automatically! Activate accounts via email automatically too! Absolutely great software! Help me!
And did you hear news - price for XRumer 5.0 Palladium will grow up to $540 after 15 may 2009... And XRumer 2.9 and 3.0 - too old versions, it's cant break modern catpchas and cant break modern anti-bot protections. But XRumer 5.0 Palladium CAN!!!!
So help me for download this great soft for free! Thanks!

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